AI Insights · Timothy · July 2022
Top 5 Casual Games Performance on Unified Platform in Latin America, Q2 2022
Discover the performance of the top 5 casual games in Latin America during Q2 2022, including trends in downloads, revenue, and active users.
During the second quarter of 2022, the top 5 casual games in Latin America demonstrated varied performance across downloads, revenue, and active users. Here’s a closer look at how each game fared, based on data from Sensor Tower.
Subway Surfers exhibited a dynamic trend in weekly revenue, which started at approximately $11.4K at the end of March and peaked around $50.8K by late May. Weekly downloads remained robust, fluctuating between 1.1M and 1.5M throughout the quarter. The game also saw a significant rise in weekly active users, climbing from 32.2M to 84.9M by the end of June.
Pou experienced a decline in weekly revenue, starting at $7.7K in late March and dropping to approximately $3.6K by the end of June. Weekly downloads showed a downward trend from 772.8K to 553.9K, while weekly active users decreased from 38.9M to 28.8M over the same period.
Among Us! maintained a relatively steady weekly revenue, averaging around $1.9K to $2.9K. Weekly downloads saw an upward trend towards the end of the quarter, rising from 541.4K to 662.9K. Weekly active users also increased, growing from 1M to 1.5M by the end of June.
Sonic Forces PvP Racing Battle showed an upward trend in weekly revenue, starting at $3.3K in late March and reaching approximately $11K by the end of June. Weekly downloads, however, showed a decline from 187.3K to 351.4K. Weekly active users also decreased, moving from 1.2M to 2.5M over the quarter.
Candy Crush Saga remained a strong performer with weekly revenue peaking at around $579.3K by the end of May. Weekly downloads varied between 464.9K and 590.8K, while weekly active users maintained a steady range from 6.1M to 6.4M.
For more detailed insights and data on app performance, visit Sensor Tower.